New graphical pipeline

(tasks)
(bugs)
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*<del>samuncle reports that mines, mansion and zen garden crash if you try to open them with shaders disabled [http://pastebin.com/Q6m2XvcG]</del>
*<del>samuncle reports that mines, mansion and zen garden crash if you try to open them with shaders disabled [http://pastebin.com/Q6m2XvcG]</del>
*<del>Palm trees in the overworld are broken (the solution is to forbid disabling writes to z buffer for objects having compositing other than blending or additive, makes no sense to combine those)</del>
*<del>Palm trees in the overworld are broken (the solution is to forbid disabling writes to z buffer for objects having compositing other than blending or additive, makes no sense to combine those)</del>
-
*water in jungle track disappeared
+
*water in jungle track disappeared -  Note from Arthur: it was already gone in cand's final branch upon investigation.
*Minigolf foliage appears opaque despite being marked as alpha testing - due to using the irrlicht water wave effect.
*Minigolf foliage appears opaque despite being marked as alpha testing - due to using the irrlicht water wave effect.
*<del>On some GPUs, SSAO produces a pretty visible line where all shadows stop just in front of the kart</del>
*<del>On some GPUs, SSAO produces a pretty visible line where all shadows stop just in front of the kart</del>

Revision as of 13:24, 11 December 2013

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