Milestones

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= Currently Planned Milestones =
= Currently Planned Milestones =
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== Release 0.8.2 ==
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== Release 0.9 ==
* Merge the 3 GSoC branch ([[new graphical pipeline]], network lobby and network core).
* Merge the 3 GSoC branch ([[new graphical pipeline]], network lobby and network core).
* Significant graphical improvements.
* Significant graphical improvements.
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** Perhaps start adding some kind of 'friend' support - you could get a notification if a friend is online.
** Perhaps start adding some kind of 'friend' support - you could get a notification if a friend is online.
* Achievements.
* Achievements.
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* Different physics for different karts.
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== Release 0.8.3 ==
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* Different physics for different karts - this will depend on contributions from the community
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== Release 0.9.1 ==
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=== Major points ===
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* Multiplayer network support for LAN environments.
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* Scripting support
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** Besides using scripting in tracks we would also like to replace some C++ code with scripts.
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=== Minor points ===
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Those are points we would like to get implemented, but we might not have enough developers to focus on that. So the points listed here would be ideal tasks for new developers (since otherwise they will most likely get postponed).
* Game replay
* Game replay
** Race against a ghost/pre-recorded race (depends on replay mode)
** Race against a ghost/pre-recorded race (depends on replay mode)
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** Note that this depends on finalising the physics: game replay should use extrapolation to reduce the file size, and this would depend on the physics.
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* Online highscore lists for all your friends! It's too easy to hack STK and therefore cheat with highscores, but we might want to offer this among friends (assuming that it is your fault if you have friends who cheat)
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* Mini games (besides normal racing mode), e.g.:
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** Pacman mode: karts must collect a certain number of coins (or something else on the road), while being chased by ghost karts
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* AI for battle mode
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** This is mostly implemented, but need to be merged in, and some significant refactoring (e.g. to have one interface for the different kind of maps in different modes). I am more than happy to add this earlier, if someone implements it ;)
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== Release 0.8.4 ==
 
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* Online highscore lists - collect suggestions/comments on a separate page. This will need game replay, since the top 20 (or so) entries will have their replay saved, so that people can race against saved highscores and verify the correctness of an entry.
 
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== Release 0.9.2 ==
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* Work on Multiplayer network support for WAN environments
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** This means getting all the background work done - creating race, joining races, ...
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** Actual races might(!) work, but not in very high quality, e.g. stuttering.
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== Release 0.9 ==
 
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* Multiplayer network support for LAN environments.
 
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* Mini games (besides normal racing mode), e.g.:
 
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** Pacman mode: karts must collect a certain number of coins (or something else on the road), while being chased by ghost karts
 
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==Release 0.9.1==
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== Release 0.9.3 ==
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* Multiplayer network support for WAN environments
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* Multiplayer on WAN with smoothing
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* AI for battle mode
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** Using 'rollback and replay' should allow much more tolerance for latency.
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** I am more than happy to add this earlier, if someone implements it ;)
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== Release 1.0 ==
== Release 1.0 ==

Revision as of 03:55, 31 March 2015

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