Super Tux Kart is a 3D kart racing game based on TuxKart with funny characters.

Bullet physics now default

Beginning with revision 1326 the bullet physics are now officially used in SuperTuxKart. This means that collision handling is significantly improved, and the game is much more fun. While not all old features have been ported yet, the game is already playable, and we are busy porting the missing features. Known bugs are listed on our bug tracker.

--Hiker 16:25, 9 December 2007 (PST)

Read this if this page looks yellow!

When I was working in the wiki, I deleted all the skins (except the classic skin which apparently cannot be deleted) and added the 'clean' skin. The behavior I expected (and what I understood from the comments in the file includes/Skin.php), is that all the others that had their selected skin deleted would fallback to the default, that is the clean skin. This is not what happened, instead falling back to the classic skin, causing that all users that were registered before the wiki website see a change from the clean skin to the classic skin when they log in. To fix this, all you have to do is to go to your preferences and change your default skin.

--Coz 14:36, 19 November 2007 (PST)

New look!

Here is a try at a new look for STK's website, based on mediawiki, and a lot of changes through CSS mostly, hopefully it will be good enough. There some boxes are supposed to have rounded corners, but it only works with Firefox, Safari and browsers that support it as part of CSS3. Don't worry Internet Explorer users, you aren't missing much, but I trust that if you use IE, you have a good reason to do so. Also, I took a while to fix the page, just for IE 6, which insisted in showing the page differently from what I wanted; my condolences to all website developers that have had to deal with this issue >.<

So, this front page is meant to be the news page; general comments or rants that relate to STK directly or indirectly (for example, typing about AMD/ATI recently being more open with video card drivers would be fine). This should help dissipate the 'is the project dead?' thoughts =]

In case you are wondering, most of the information that was on the wiki when it wasn't the entire site is in the Developer's documentation. The covers and manual have been moved to the Downloads section.

Another thing: most pages are protected, right now the only unprotected page is the game design ideas page, in the developer's documentation section.

--Coz 23:04, 3 November 2007 (PDT)

Halloween special

We made a special Halloween add-on for SuperTuxKart. It contains new 3D models for the collectables, a modified track with some Halloween gadgets added, and a new background image. You have to have SuperTuxKart 0.3 (or a more recent SVN version) installed. Then just unpack the Halloween add-on into the STK directory. The package can be found on the download page, and some screenshots are available as well.

Enjoy, and happy Halloween!

0.3 Release

Finally the 0.3 release of SuperTuxKart is ready, which offers a lot of new features. The most important ones:

  • highscore lists
  • fullscreen support
  • a new track: The Island
  • a new character: Hexley
  • a new penalty: a bomb
  • two new Grand Prix (a volcano and an island Grand Prix)
  • using OpenAL to reduce sound effect latency
  • improved user interface
  • improved AI
  • new documentation (including a cover for a DVD case) in English, German, and French (available as separate download)
  • MacOSX support
  • bugfixes

The history of SuperTuxKart summarises the major development stages.

We are looking for people helping us to make this one of the greatest games ever:

  • Artists for new track- and kart-designs
  • Musicians for background music
  • Sound engineers for sound effects
  • Developers to tackle the long todo list (see wiki for details)
  • Packager to create RPMs for different distributions --> Web masters and moderators to maintain and improve the web page and the wiki
  • Testers to test development versions and release candidates
  • Writers to write documentation, man pages, in game help entries, news entries, ...

... and more. We are sure that you can help us, so please contact us on the development list by sending an email to supertuxkart-devel at supertuxkart-devel at

<Archived news>

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