Greenlight

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A lot of people want to see SuperTuxKart going on steam greenlight. Here is a summary of the situation and our research on how to that properly.
A lot of people want to see SuperTuxKart going on steam greenlight. Here is a summary of the situation and our research on how to that properly.
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=== Why should we submit on greenlight ? ===
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=== What would we gain by submitting to greenlight ? ===
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Steam is a plateform that allows people to easily download, try and buy games. It's one of the biggest gaming communities, this would bring more visibility to SuperTuxKart
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Steam is a platform that allows people to easily download, try and buy games. It's one of the biggest gaming communities, this would bring more visibility to SuperTuxKart.
=== What are the requirements for Greenlight ? ===
=== What are the requirements for Greenlight ? ===
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Basically there is an entrance fee of 100$, all the details are in the official [https://steamcommunity.com/greenlight/faq/#developers FAQ]
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Basically there is an entrance fee of $100, all the details are in the official [https://steamcommunity.com/greenlight/faq/#developers FAQ].
=== Is there any incompatibility between GPL license and steam ? ===
=== Is there any incompatibility between GPL license and steam ? ===
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No, there is several games already on steam that use the GPL as a license.
No, there is several games already on steam that use the GPL as a license.
For instance the FPS [https://steamcommunity.com/sharedfiles/filedetails/?id=125965803 Warsow]
For instance the FPS [https://steamcommunity.com/sharedfiles/filedetails/?id=125965803 Warsow]
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To quote greenlight FAQ
To quote greenlight FAQ
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There are two categories in Steam Greenlight: One for mostly-finished games seeking distribution via Steam and one for early builds and concepts that are simply seeking feedback from the community. You can choose the right category for your title when you post.
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''There are two categories in Steam Greenlight: One for mostly-finished games seeking distribution via Steam and one for early builds and concepts that are simply seeking feedback from the community. You can choose the right category for your title when you post.''
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SuperTuxKart would be submitted as an early build
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SuperTuxKart would be submitted as an early build.
=== What are the pros and cons ===
=== What are the pros and cons ===
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*Pros:
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==== Pros: ====
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**SuperTuxKart will have more visibility
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* SuperTuxKart will have more visibility.
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**We have already a community that can supports us and helps in the approval process.  
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* We have already a community that can supports us and helps in the approval process.  
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**We can improve the game while on steam (since it's submitted as an early access)
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** I don't see this as an advantage we get from steam, it's more a necessity in order to be able to go on steam in the first place.
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* We can improve the game while on steam (since it's submitted as an early access).
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** How is this an advantage? We can also improve the game when we are not on steam.
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* Steam allows us to notify users of new releases and makes the update process easier.
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* We might attract mode developers if we are on steam.
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==== Cons: ====
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* We have already a community that provides more feedback and requests than we can already handle. Why do we need feedback at this stage - we know exactly what is needed: networking, scripting, better tracks. What we need is more developers and more time, and we lose time by going on steam now. I am not sure that steam attracts an audience of game developers from which we might get more developers, there are probably better platforms where we might try to attract developers from (though that's open for discussion ;) ).
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* SuperTuxKart will have more visibility :) We will get many more bug reports, which I am not sure we can handle at this stage (esp. with no established graphical developer). We already have too many bug reports, and in quite a few cases we actually don't even know how to fix the bugs. Not reacting to bug reports (which might be necessary because of timing constraints) gives us a bad reputation.
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* We can't use Steam API (which means no steam achievement for the game).
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* We would be probably compared to other games however it's not necessarily a bad thing we can gather feedback + there is a lot of indies games on steam, we can't be compared to AAA studios.
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** I see this as a potential bad (to very bad) thing. Atm we always get the bonus of being open source. If we are being compared with some other kart games (not even AAA), the (quite objective) outcome will be that the our graphics are mostly (not all) pretty bad. This might strengthen the perception that open source games have bad graphics (random google results:  http://www.phoronix.com/scan.php?page=news_item&px=MTExODg , http://ubuntuforums.org/showthread.php?t=1251459). The potential negative votes and perception of STK might damage STK's reputation, and long term prevent a successful steam campaign. Yes, it's early build, but I doubt that esp. some of the very old tracks will find mercy. \Perhaps we should release only new tracks?
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Cons:
 
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**We can't use Steam API (which means no steam achievement for the game)
 
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**We would be probably compared to other games however it's not necessarily a bad thing we can gather feedback + there is a lot of indies games on steam, we can't be compared to AAA studios
 
=== What would be the right time to announce that ? ===
=== What would be the right time to announce that ? ===
Probably at the same time as "minor" update. Due to the work involved into this, we should probably avoid to do it at the same time as a major release (like 0.9 was).
Probably at the same time as "minor" update. Due to the work involved into this, we should probably avoid to do it at the same time as a major release (like 0.9 was).

Revision as of 01:48, 1 August 2015

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