GSoC topics 2014

(GUI Improvements)
(Additional Game Modes)
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== Additional Game Modes ==
== Additional Game Modes ==
At this stage SuperTuxKart has only a few, more or less standard game modes: races with and without items, and a simple battle mode. A few more unique(?) game modes have been added over time (follow the leader, soccer mode, and Easter Egg Hunt). SuperTuxKarts appeal would increase if it would include more variety of game modes. Come up with some interesting ideas. For example:
At this stage SuperTuxKart has only a few, more or less standard game modes: races with and without items, and a simple battle mode. A few more unique(?) game modes have been added over time (follow the leader, soccer mode, and Easter Egg Hunt). SuperTuxKarts appeal would increase if it would include more variety of game modes. Come up with some interesting ideas. For example:
-
- pacman mode: collect coins in a track, but avoid the police/ghosts who are trying to catch you.
+
* pacman mode: collect coins in a track, but avoid the police/ghosts who are trying to catch you.
-
- Add different physical properties for the karts. Perhaps even more extreme: properly implement motor bikes (lean when driving, perhaps wheelie option to gain some speed boost), karts that don't touch the ground (flying carpet and hovercract, perhaps even (very limited) planes ? ). Or what about adding downhill races with sledges/toboggan - like Extreme Tux Racer (which afaik is mostly dead)?  
+
* Add different physical properties for the karts. Perhaps even more extreme:
 +
** properly implement motor bikes (lean when driving, perhaps wheelie option to gain some speed boost
 +
** karts that don't touch the ground (flying carpet and hovercract
 +
** perhaps even (very limited) planes ? ).  
 +
* Or what about adding downhill races with sledges/toboggan - like Extreme Tux Racer (which afaik is mostly dead)?  
'''Prerequisites'''
'''Prerequisites'''

Revision as of 23:45, 27 January 2014

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