GSoC Physics

Physics and Game Play Improvements

Using a corkscrew or loop-the-loop track allows artists to create much more interesting tracks. Unfortunately, this kind of track was not considered with the original game design. Some preliminary work has been done: in our current development version is it possible to change the gravity of a kart depending on its terrain, so karts can drive on the wall or ceiling. But many more features need to be added to make this useable in a game:

Those changes are significant, and it is expected that a significant number of classes need to be improved to handle this.

More physics improvements are of course possible:


A proposal for a GSoC project related to the physics does not need to suggest all the ideas mentioned here. The most important aspect of a proposal is a realistic schedule.

Hints

Due to the larger number of classes that might need to be changed (including bullet) good OO-design skills and quick understanding of existing code would be rather important prerequisites for this task. Also maths and some physics skills are important

Retrieved from "http://supertuxkart.sourceforge.net/GSoC_Physics"

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