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Public Member Functions | List of all members
Gaussian6VBlurShader Class Reference
Inheritance diagram for Gaussian6VBlurShader:
Inheritance graph
[legend]

Public Member Functions

void render (GLuint layer_tex, int width, int height, float sigma_v)
 
- Public Member Functions inherited from TextureShader< Gaussian6VBlurShader, 1, core::vector2df, float >
void assignSamplerNames (Args...args)
 The protected interface for setting sampler names - it is only called from instances.
 
void setTextureUnitsImpl ()
 End of recursion, just check if number of arguments is correct.
 
void setTextureUnitsImpl (GLuint tex_id, TexIds... args)
 The recursive implementation.
 
void setTextureUnits (TexIds... args)
 Public implementation of setTextureUnits.
 
void setTextureHandlesImpl ()
 End of recursion, just checks at compile time if number of arguments is correct.
 
void setTextureHandlesImpl (uint64_t handle, HandlesId... args)
 Recursive implementation of setTextureHandles.
 
void setTextureHandles (HandlesId... ids)
 The protected interface.
 
 ~TextureShader ()
 Destructor which frees al lsampler ids.
 
- Public Member Functions inherited from Shader< T, Args >
void setUniforms (const Args &... args) const
 Sets the uniforms for this shader.
 
template<typename... T1>
void assignTextureUnit (GLuint index, const char *uniform, T1... rest)
 Variadic top level/public interface.
 
 Shader ()
 Constructor.
 
template<typename ... Types>
void loadProgram (AttributeType type, Types ... args)
 Load a list of shaders and links them all together.
 
void drawFullScreenEffect (Args...args)
 
- Public Member Functions inherited from ShaderBase
 ShaderBase ()
 Constructor, which adds the shader to all instantiated shaders (for the reload-all-shaders debug option).
 
int loadTFBProgram (const std::string &vertex_file_path, const char **varyings, unsigned varyingscount)
 Loads a transform feedback buffer shader with a given number of varying parameters.
 
GLuint createVAO ()
 
void use ()
 Activates the shader calling glUseProgram.
 
GLuint getUniformLocation (const char *name)
 

Additional Inherited Members

- Public Types inherited from TextureShaderBase
typedef std::function< void(GLuint, GLuint)> BindFunction
 
- Static Public Member Functions inherited from ShaderBase
static void killShaders ()
 
- Static Public Member Functions inherited from Singleton< T >
static T * getInstance ()
 Used to get the instance.
 
static void kill ()
 Used to kill the singleton, if needed.
 
- Public Attributes inherited from TextureShader< Gaussian6VBlurShader, 1, core::vector2df, float >
std::vector< GLuint > m_sampler_ids
 
- Protected Types inherited from ShaderBase
enum  AttributeType { OBJECT , PARTICLES_SIM , PARTICLES_RENDERING , SKINNED_MESH }
 
- Protected Member Functions inherited from TextureShaderBase
GLuint createSamplers (SamplerTypeNew sampler_type)
 
- Protected Member Functions inherited from Shader< T, Args >
template<typename... U>
void assignUniforms (U... rest)
 This variadic template collects all names of uniforms in a std::vector.
 
template<typename ... Types>
void printFileList (GLint shader_type, const char *filepath, Types ... args)
 Variadic template to print a list of file names.
 
- Protected Member Functions inherited from ShaderBase
template<typename ... Types>
void loadAndAttachShader ()
 Ends recursion.
 
template<typename ... Types>
void loadAndAttachShader (GLint shader_type, const std::string &name, Types ... args)
 
template<typename ... Types>
void loadAndAttachShader (GLint shader_type, const char *name, Types ... args)
 Convenience interface using const char.
 
- Protected Member Functions inherited from Singleton< T >
 Singleton ()
 Constructor.
 
virtual ~Singleton ()
 Destructor.
 
- Static Protected Member Functions inherited from TextureShaderBase
static void bindTextureNearest (GLuint tex_unit, GLuint tex_id)
 
static void bindTextureBilinear (GLuint texture_unit, GLuint tex_id)
 
static void bindTextureBilinearClamped (GLuint tex_unit, GLuint tex_id)
 
static void bindTextureNearestClamped (GLuint tex_unit, GLuint tex_id)
 
static void bindTextureTrilinearAnisotropic (GLuint tex_unit, GLuint tex_id)
 
static void bindTextureSemiTrilinear (GLuint tex_unit, GLuint tex_id)
 
static void bindCubemapTrilinear (GLuint tex_unit, GLuint tex_id)
 
static void bindTextureShadow (GLuint tex_unit, GLuint tex_id)
 
static void bindTrilinearClampedArrayTexture (GLuint tex_unit, GLuint tex_id)
 
static void bindTextureVolume (GLuint tex_unit, GLuint tex_id)
 
static void bindTextureBuffer (GLuint tex_unit, GLuint tex_id)
 
- Protected Attributes inherited from TextureShaderBase
std::vector< BindFunction > m_bind_functions
 
- Protected Attributes inherited from ShaderBase
GLuint m_program
 OpenGL's program id.
 
std::vector< std::shared_ptr< GLuint > > m_shaders
 
- Static Protected Attributes inherited from TextureShaderBase
static BindFunction m_all_bind_functions []
 
static GLuint m_all_texture_types []
 
- Static Protected Attributes inherited from ShaderBase
static std::vector< void(*)()> m_all_kill_functions
 Maintains a list of all shaders.
 

The documentation for this class was generated from the following file: