Welcome in the part 2 of this tutorial designed to help you to do racing tracks for SuperTuxKart.
If you haven't read yet the part 1 it's recommended to do it before reading this one.

The goal is


Testing the current tracks

Okay now we gathered all references. Since the arena will be a "mix" between Las Dunas Stadium made by GeekPenguinBR and the current stadium arena, we can have some fun time and test both to take inspiration. We will do a small list of things we like.

Should I really play the track ?
Yes it's recommended. When you want to do something based on a current track it's good to test it so you can gather ideas. And also it's fun to do. It's not everyday you are asked to play to a video game :P

The stadium

The first one is the "old stadium". You can test it with only one player if you have the development version of SuperTuxKart and by enabling the Artist Debug Mode which allows you to explore maps easily.

The stadium 1.jpg

An overview of the arena. The map is very basic and has only the strict minimum. The whole place seems a bit empty.

The stadium 2.jpg

We can see the playground from the point of view of the player. There is not a lot of details.

So in our arena what should be kept from this stadium ?

The Las Dunas Stadium

This track (it's not an arena) was made by GeekPenguinBR. It's a modern track with a lot of details. This will be one of our main inspiration. You can read the post on the [forum] and download the arena [here].

We can see from the earlier screenshots it was started just like our will be. By taking the Stadium and improving it. One of the big issue is the track wasn't designed for highest difficulty. I won't post a screenshot for everything interesting in the track because there are too much stuff. Here is a overview of the track.

The stadium 3.jpg

One of the close up with the TV car

The stadium 4.jpg

What are the interesting ideas ?

Okay now we have a list of stuff that should be taken from both tracks. If we can resume it will be the layout of the old stadium with the objects and quality of the las dunas track.

Testing other games

Now we finished our SuperTuxKart game it might be a good idea to test other games who have stadium. To see how they where done, what was inside, etc. It's important to choose game that are recognized in their field and considered as references. If you don't have the game yourself you can watch video on YouTube.

Why not taking as references Open Source games ?
It's not recommended because unfortunately Open Source games aren't what people consider the references. So for artistic purpose and to get the best chances to make something epic we must see what masters do. It should be also a recent game (like not older than 2010).

Fifa Series

One of the first game that comes to my mind for stadium is the Fifa series. Unfortunately I don't have any Fifa games. But we can watch some videos on youtube. Yes the Fifa series is all about soccer but we can learn stuff about the stadium.

I watched this video and here is what I think is interesting

Motocross games

I don't have any motocross game. I watched this video on youtube and I really enjoyed the first part. We can learn a lot.

Demolition derby

On this video we can see close up of an arena.

Fallout 4

It might seems very strange to you because fallout isn't a racing game nor a game with cars. However I choose to include it because I have it and there is in Diamond city a stadium (actually it's an old baseball stadium).

It doesn't have to be a game focus on racing (even if it's better). You can still gather interesting informations.

References from other medias

Of course not only games can be used. If you want to take inspiration from the movie Artificial Intelligence disturbing scene "flesh fair" with a lot of machine being exploded why not :P. Just keep it family friendly!

But but, you included tons of different games. Why not Mario Kart ?
Well yes you are right. My personal rule is: I never take inspiration from Mario Kart, because SuperTuxKart is already a kart game. You can take inspiration from MK however I wouldn't recommend it. It's better to let your own ideas growing instead of making a boring copy.
All my maps are original and features original ideas

What do we want in our stadium

Okay folks, after playing games, gathering references, watching movies we are ready to make a list of stuff we want in our stadium.

The playground (where the player is)

The stadium (around the player)

The landscape (around the stadium)


What we learned so far:

In the next part we will start to create concepts for the arena and design the playground.

If you have questions you can ask on our forum or IRC channel.

Part 3 of the tutorial is available here

Retrieved from "http://supertuxkart.sourceforge.net/Tutorial:Planning"

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