ToDo

Below is a list of possible ideas (including long-term, pie-in-the-sky ones). For an overview of the main planned features, please look at the Milestones page. If you want to work on any of these items, please contact us, so that we don't have several people working on the same thing.

This page is also not updated as often as Milestones is, so some stuff from Milestones may be missing here.

Finally, also check our tracker, it contains many enhancement request tickets.

If an idea is listed here it does not necessarily mean it will be implemented, we will have some discussion about the features here on the list first. Unless someone just sends us a patch :)

Contents

Programming

General

Game play

Graphics

Physics

Sound/Music

Multiplayer

Track Editor

3D Visual Art

Support for Profiles

It would be nice if different profiles could be supported. I.e. the user can select a profile at the beginning of STK, and gets all settings, challenge progress, key bindings etc for this profile. This can be useful e.g. to have one profile which has unlocked all challenges, one profile for optimising challenge points, or one for friends, guests, perhaps one for multi-player (different key bindings) ... There is some thinking necessary on where to store the profile:

The current preference is the first approach, though there are some things to be aware of (e.g. prevent different user from using the same profile at the same time, might need file locking, ...).

Automatic Updating

That would be a nice, 'professional' feature to have.

Mini Games

While this is already listed on the somewhat optimistic Milestones page, the concept of this is quite different from a normal racing game (e.g. the AI would need to be aware of other goals, ...).

More battle modes

Suggested on the mailing list : In Mario Kart Double Dash there's a mode called "Bomb Blast". The thing that i like about this is that when you blow someone else up, if you don't have full health, one point of health will go from them to you. If you have full health the point of health dissappears. This allows for a much more interesting game as a person in a really bad situation (i.e. one tire left) could rise to the top by blowing others up. The game also lasts longer because of this. Another mode which is fun if DD is "Shine Theif" In it there's a shine sprite which all the karts battle for. There's also a timer. When the timer reaches 0 the game ends. Every time the shine sprite is gotten by another kart (if you blow up the kart with the sprite you get it) the timer goes gets reset, but each time it gets less and less. At the end of the round the game gets very intense and is a lot of fun. Obviously a shine sprite wouldn't be used in stk but an alarm clock or a balloon could do nicely.

Eye/ear candy

Some eye/ear candy could include:

User ideas

Ideas from the now locked Game design ideas page.

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