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AIAI Code
About docs not on the wikiAbout releasing new versionsAbout us
AddOnsAlutArchived news
Blender track modelling tutorialBlue shellsBuilding and packaging on OSX
Cal3d ExporterCharactersCoding Style
Contact usCrash Team RacingDescription
DevelopmentDiddy Kong RacingDot map making tips and tricks
DownloadsDownloads/FrExamples of user interface
FAQGame EngineGame design ideas
Gettext on windowsGoKartsGraphical user interface
Green shellsGuidelines for making karts and charactersHistoryFiles
How Steve Baker makes his tracksHow to create the Linux packageHow to use this wiki
IngoRuhnkeJacobPerssonKartRider
Kart designLong term ideasMain Page
Making kart tutorialMaking tracksMario Kart
Match modeMatzeBraunMilestones
Modèle:FaitMoorhuhn KartMoving Textures
Multi Player ControlsMusic and sound effects general specificationsMyKart
Networked MultiplayerOpenDynamicsEngineOpenGL
PLIBPhysicsPortability concerns
Procedure For Building TracksRed shellsReplay
STK's Music & sound IRC meeting logSandboxScreenshots
SkiddingSpecialsSpoonMeiser
SteveBakerSuperTuxKart-AvatareSuperTuxKart-Booklet English
SuperTuxKart-Booklet FrenchSuperTuxKart-Booklet GermanSuperTuxKart-Cover
SuperTuxKart-WallpaperTexture informationToDo
ToolsTrack design
Track topologyTranslating STKTuxKart
Tux A Quest for HerringUnlockingWhere to advertise a new release

Last modified July 4, 2008 12:00 am / Skin by Kevin Hughes, modified for STK. SourceForge.net Logo