New graphical pipeline

Supertuxkart > 0.8.1 has a completely new graphical pipeline based on Shaders [1]. Making a track for the new pipeline follow a completely new philosophy. Look at Antarctica: Technical Details for technical information about the new pipeline.

Contents

Features

Implemented

Work in progress

Planned

tasks

Shader overview

Generic shader

Here is a list of things that should be present in the generic solid shader (view from blender). This shader is used by 90% of objects present in STK

Displacement

The displacement is an effect to deform something behind a transparent object (like glass, water or a fire). It will be used for heat distoriton, the water shader, glass panel, lava, etc.

Current implementation

The current implementation works that way:

Proposed implementation

I (samuncle) propose this implementation

Retrieved from "http://supertuxkart.sourceforge.net/New_graphical_pipeline"

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