Milestones
Here a list of the planned features for the next upcoming releases. Developers, add a feature to a milestone only if you plan on working on it yourselves, and remember to discuss it first on the mailing list.
Contents |
Release 0.7
Most important features
- This includes a total rewrite of the GUI, which should be better designed. See Graphical user interface
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Support animations-
For kart drivers, and for track features
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- Support moving objects on the track better
- Anything ranging from rocks or coconuts thrown at the players to other karts or cars driving, ... (though this is already mostly done).
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Replace shortcut with check lines-
They should be rather flexible (e.g. to allow shortcuts, e.g. either hit this or that check line, ...) - Perhaps trigger track animation and/or sfx (kart coming close to people might get some cheering) - work in progress.
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Replace drivelines with a more flexbile graph-based data structure
Optional features (i.e. will be done if we have time, but we won't postpone the irrlicht release if any of those are missing)
- Use reverse tracks as a unlockable feature
- Mostly implemented, but not properly tested. This might even get postponed if irrlicht is ready earlier.
- Anvils are considered to be too harsh (there is no way to handle them, you are just a victim), a potential replacement might be: spray some paint on the wind screen, i.e. overlay part of the screen with some paint drops so that you can't see properly?? AI karts might just slow down instead/ Note: delayed till later.
Release 0.8 (subject to change)
- Auto-update function
- Including package manager.
- Game replay (not sure, is partly added, but not finished - this might get in later)
- Race against a ghost/pre-recorded race (depends on replay mode)
- Online highscore lists - collect suggestions/comments on a separate page. This will need game replay, since the top 20 (or so) entries will have their replay saved, so that people can race against saved highscores and verify the correctness of an entry.
Release 0.9 (subject to change)
- Multiplayer network support for WAN environments
- mini games (besides normal racing mode), e.g.:
- pacman mode: karts must collect a certain number of coins (or something else on the road), while being chased by ghost karts
Release 1.0
- Polish up :)