SuperTuxKart is a Free 3D kart racing game, with many tracks, characters and items for you to try. Have fun!
SuperTuxKart 0.9 Released
It has been a rather long time since our last official release - nearly one and a half year. But we have not been idle during this, actually more the opposite. The 0.9 release contains some significant changes - especially (though not only) visual changes.
April 21, 2015
SuperTuxKart 0.9 Release Candidate
We have just released a first release candidate of SuperTuxKart 0.9:
SuperTuxKart 0.8.1 Released
We are proud to announce the release of SuperTuxKart version 0.8.1.
This release includes the following features:
- New track 'STK Enterprise'
- Updated tracks 'Old Mine', 'Around the Lighthouse' and 'Zen Garden'
- New modes 'Soccer' and 'Egg Hunt'
- New karts 'Xue' and 'Sara'
- Updated 'Beastie' kart
- Wiimote support (for most Wiimotes; check supertuxkart.net/wiimote for instructions and compatibility)
- Added tutorial
- Added new 'SuperTux' difficulty
- New bubblegum shield defensive weapon
- New combined speedometer and nitro meter
- Added ability to filter add-ons
- Updated nitro models
- Added ability to save and resume Grand Prix
- Improved skid marks and particle effects
It has taken us a rather long time for a minor release, but most of the developers have been rather busy with mentoring students for the “Google Summer of Code 2013”. On the other hand, we had many contributions from new developers: Dawid Gan tirelessly fixed bugs, making 0.8.1 the minor release with most bug fixes. Johannesr1 added shield functionality to bubblegum. Xenux added filtering of add-ons, Glenn De Jonghe saving of a Grand Prix (just abort a Grand Prix at the beginning of a race, later then restart the same Grand Prix again). Funto and Mohammad Al-Ghannam added a multi-player soccer mode.
You can get the new release from our download page for Windows Vista and newer, MacOSX 10.6 and newer (Intel architecture), and Linux (32-bit and 64-bit Intel/AMD architectures). Windows XP version will follow soon.
We hope you enjoy the new release, and as always we welcome new artists and programmers to join us, either through our forum or our mailing list. Also, you can follow us at Twitter @supertuxkart.
With SuperTuxKart 0.8.1 you can race roaringly rapid or roam ridiculously 'round, whatever you want!
French translation of this blog post: http://samuncle.net/?p=247
November 25, 2013
SuperTuxKart and Open Street Map - Image of the Week
Some work has been done by the Open Street Map team to convert their real world data into a SuperTuxKart track. Their work just became image of the week on their home page, see http://wiki.openstreetmap.org/wiki/Supertuxkart for details, including a video. Well done, Open Street Map. Now the hunt for the best real world track can begin ;)
SuperTuxKart has been accepted for Google's Summer of Code 2013
We have been accepted as a mentoring organisation in this year's Google Summer of Code. Our official page is at http://google-melange.appspot.com/gsoc/org/google/gsoc2013/supertuxkart. More details, including our list of suggested projects etc are on our overview page. If you are eligible to participate, interested in game development, have some C++ experience, and want to be mentored by one of our main developers, please contact us.
Last Release: 0.9
Anybody can help to improve SuperTuxKart.
You can test the game and report bugs in the issue tracker or the mailing list.
You can also download or submit addons on the add-ons repository.
Improving this wiki is another way to help. But please read the Introduction to this wiki before editing.
You can also donate money to the SuperTuxKart project: