How to build the Windows version
This page describes the build and packaging process on Windows. You need Visual Studio 2013 (or higher), the free express version works fine. Visual Studio Community, a free version that is licensed for open-source projects, can be found here. VS 2012 and earlier do not compile STK anymore. You have to follow the instructions in order – later steps will not work unless previous steps are completed.
Instructions for Compiling
- Install VS 2013 or later. The free express versions work fine. Visual Studio Community, a free version that is licensed for open-source projects, can be found here.
- Download and install a source package - either a released package or from our git/svn repositories. You can use GitHub for Windows to do this step.
- Download the latest dependency package, depdendencies_for_0.9.2.zip from here. Unzip it in the root directory, so that the dependencies directory is next to the src and data directory (if you are updating from a previous dependency package, you can delete the .dll files in the root directory, they are not needed anymore).
- Download the latest assets. You can use svn or tortoisesvn. Run this command in the folder where you want to put SuperTuxKart (needs to be right beside the git/svn repository you cloned in the second step).
svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assetsThese two repositories should be downloaded in the same folder, so that folders "stk-code" and "stk-assets" are next to each other.
- Download cmake and install it. Then start cmake-gui and select the STK code directory (stk-code by default) as 'Where is the source code', and a new directory in the root directory (next to src, data etc) as build directory. Use a folder name “bld” or “build” (for now I assume that this directory is called bld).
- Click on configure. You will be asked to create the directory (yes), then for your VS version. Make sure to select the right version (be aware of the easy to confuse version numbers: VS 2013 = version 12). Click on configure, then generate. This will create the directory 'bld', and a VS solution in that directory.
- In Visual Studio open the project file generated in the 'bld' folder. Make sure to compile for 32-bit (64-bit compilation is not supported atm).
- In the upper set of toolbars, select the dropdown menu for Solution Configurations and select “Release.” If you are a developer, you might want to use the “debug” configuration, but it does have decreased performance.
- Right click on the supertuxkart project in the solution explorer, and select "Set as StartUp Project".
- Select Build->Build Solution (or press F7) to compile.
You can also start STK from the command line: change into STK's root directory, and do: ./bld/Release/supertuxkart.exe
Instructions for Creating the Installer
Note that this step is only necessary if you want to create an installer package. To just run or debug STK, only the above Instructions for Compiling need to be followed.
- Download and install NSIS.
- Create a copy (best outside of STK) of src/windows_installer (I'll assume it will have the same name).
- Create the directory windows_installer/supertuxkart, and copy the executable, all DLL and the data subdirectory into it (not all files from data are necessary for the windows install. Make sure to exclude all .svn files. It's usually best to use linux to install a package, and copy the files from that installation, since it will also exclude other minor files like linux desktop icons etc).
- Copy the icon file (.../src/windows_installer/icon.ico) into the supertuxkart directory.
- Start NSIS, select windows_installer/supertuxkart.nsi, and create the installer.