Game design ideas
This page used to be for players' feedback. We found that this way of communication was ineffective, and now is not editable, but ideas that have some chance of ever being implemented remain here, just in case. Along with my answers --Coz 21:55, 23 April 2008 (PDT)
- Mascots at http://chl.be/mascots/
- Find someone willing to do the karts first, then we move into considering the idea. However, whenever we decide to add a kart, we just have to go to http://chl.be/mascots/ , check popular Free/open source games and decide who to add. --Coz 20:26, 21 April 2008 (PDT)
- Konqui ( http://www.kde.org/ , mascot at
)
- Konqui is a special case. Given that KDE and Gnome are widely used rivals, we would have to include something related to Gnome at the same time. Still need someone to do the kart modeling. --Coz 20:26, 21 April 2008 (PDT)
- Add challenges that 'upgrade' game elements. That means it would add more stuff to tracks, let karts use more weapons, etc.
- Just propose the challenge in the list and if accepted integrate it or ask someone to integrate it. --Coz 20:26, 21 April 2008 (PDT)
- Maryo ( http://www.secretmaryo.org/ )
- Find someone willing to do the karts first, then we move into considering the idea. However, whenever we decide to add a kart, we just check popular Free/open source games and decide who to add. --Coz 20:26, 21 April 2008 (PDT)
- Alan Mackey's unnamed fox, apparently was Tux's main competition to get the place of Linux's mascot (
)
- Given his history, an interesting idea could develop. Still need someone to do kart modeling before consideration thought. --Coz 20:26, 21 April 2008 (PDT)
- Give each character different horn sounds.
- While it would be better to have a definite list of main characters before doing this, if someone is willing to do this I would accept it. --Coz 20:26, 21 April 2008 (PDT)
- Hit the item button to select the item from a quickly rotation list like Mario Kart.
- This is not Mario Kart. Some way to select the items might be interesting thought. --Coz 21:09, 21 April 2008 (PDT)
- Curved textures
. An alternative is
- Character animations
- Make the ? cubes translucent
- Better button animation; maybe color changing or moving widgets.
- Show character faces when the race finishes next to their data.
- Feedback after hitting another character.
- Improve character's selection with the style of
.
- The bars in the race gui have separate parts that become a flat color when filled; there should be a separation for each 4 coins, and for the speed before and after the wheelie.
- Throw away the speed meter; also throw away the character bar, and instead make a map that gives more info.
- Add a list of the best times to the track selection screen, and the ability to go to another screen to see it in detail.
- Give more details on times and points at the end of a grand prix. A better looking ending, maybe with characters on top of an igloo in an icy place.
- Transitions between screens.
- Font improvements.
- White filling and black borders for buttons. Title fonts use gradients.
- Add an introductory movie to each track, with voice over.
- More attractive count down.
- Ghosts should have pulsating transparency.
- Linking to http://jpenguin.110mb.com/ and/or it's forum
- Maybe link exchanging. Could also be done with extreme tux racer, and would be a nice gesture since they feature us in their 'open source game partner' banner. --Coz 23:07, 21 April 2008 (PDT)
- Add objects that can be blown up.
- Active objects in the tracks.
- When the tracks' design is revised this will be taken in count. --Coz 23:07, 21 April 2008 (PDT)
- Separate items for characters. Tux, Sushi and Eviltux throw fishes (which may bounce off walls), Hexley throw apples, Mozilla screams and moves players to the sides, Mr. Icebox throws snowballs or crushed ice. Tux, Eviltux and Mr. Icebox leave ice, Hexley leaves a stick and Mozilla a big poo. Sushi tints the atmosphere.
- Rev the engine before the GO! sign to start faster or accelerate right after the GO! sign to start faster.
- Special movements for each character.
- In multiplayer races, the initial position of the players is randomized.
- Needs more discussion, and someone to implement it. --Coz 23:07, 21 April 2008 (PDT)
- Implement handicaps for individual human players in multiplayer races.
- Anaglyph support ( check http://en.wikipedia.org/wiki/Anaglyph_image )
- Add wind.
- Better camera.
- Allow vertex color usage.
- Add a description to the screenshots in the screenshots page.
- A button to select a random track in the quick race.
- Add gaming wheel with force feedback support.
- Allow specification of the display as 3200x1200 (or more) and have the sim take the whole desktop (both displays at full resolution), from https://developer.berlios.de/forum/message.php?msg_id=38268 .
- Ghost item that allows you to go through karts, items, etc.
- Giving STK skins.
- In multiplayer games, all players should choose their characters in the same screen at the same time.
- Just needs someone to implement it. --Coz 23:07, 21 April 2008 (PDT)
- Add crazy taxi mode
- My only problem with this idea is that it's not original, but not so much of a copy either. --Coz 23:17, 21 April 2008 (PDT)
- Advertise in the wiki our page's RSS feed http://supertuxkart.sourceforge.net/site/index.php?title=Special:Recentchanges&feed=rss
- I didn't even knew we had one! Yeah, just someone to do it. --Coz 23:07, 21 April 2008 (PDT)
- Homing missile that steals items.
- Hard to balance, thought someone (Joerg from the way it was written?) wrote that it might be useful in a coin-stealing mini-game. --Coz 21:09, 21 April 2008 (PDT)
- Diddy Kong racing style boxes; color coded and items get better the more you have.
- This isn't diddy kong racing, but a variation might be interesting. --Coz 21:09, 21 April 2008 (PDT)
- Being hit by an item causes item loss instead of being blown away.
- Sounds frustrating. Might work in some cases. --Coz 21:09, 21 April 2008 (PDT)
- Losing an item if you are hit by the same item. In particular, the spark was mentioned.
- Rockets are by far the most common item, which would put it at disadvantage, but could work in some situations. --Coz 21:09, 21 April 2008 (PDT)
- Missile that follows a kart and explodes only after X time, track specific model, also destroys collectables, missiles, and other stuff in the explosion.
- Mixed feelings. I don't like it exploding after X time; I like track specific models, thought it puts a bigger burden on track makers. I like the destruction of everything in it's path. So, it's a no at this time. --Coz 21:09, 21 April 2008 (PDT)
- Not show player positions until they cross the finish line. Maybe as an option.
- Mixed feelings. Discussion is needed. --Coz 22:05, 21 April 2008 (PDT)
- The boxes with the faces of racers in the race gui should only have their heads without necks. Maybe using custom icons.
- The kart icons need to be changed, but what the change will be, has to be discussed. --Coz 22:05, 21 April 2008 (PDT)
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