SuperTuxKart 0.7.3 released
4 months after SuperTuxKart 0.7.2, 128 tickets later and a truckload of changes, we are proud to present the latest and greatest version, SuperTuxKart 0.7.3. The big surprise is the very late-minute inclusion of the very beautiful Minigolf track by Mac, thanks for the contribution! (Don't let its childish look trick you however as it is a very challenging track :)
The biggest changes since 0.7.2 include :
SuperTuxKart 0.7.3 RC 1 has been released
You can find binary and source packages at https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.7.3-rc1
SuperTuxKart 0.7.2 has been released
SuperTuxKart version 0.7.2 has been released. It offers:
You may find packages at https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.7.2/
SuperTuxKart 0.7.2 RC1 has been released
SuperTuxKart 0.7.2 RC1, the first release candidate towards version 0.7.2, has been released. This version features the following main improvements :
You may found packages at https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.7.2/
Please test abundantly and report any problem you may have found :)
SuperTuxKart 0.7.1b Released
Somehow a major bug managed to creep into the 0.7.1 release, preventing you from completing challenges. Therefore we have just released SuperTuxKart 0.7.1b, which fixes challenges - please head over to our downloads page and sorry for the inconvenience!
SuperTuxKart 0.7.1 Released
This release features the following improvements over version 0.7 :
Thanks to everyone who made this release possible! Please head over to our forums for feedback
SuperTuxKart 0.7.1 Release Candidate 1
SuperTuxKart 0.7.1 Release Candidate 1 is now available for download at https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.7.1/.
This release features the following improvements over version 0.7 :
Note that all translators should now head over to Launchpad and make sure all translations are as complete as possible!
Thanks to everyone who made this release possible!
SuperTuxKart 0.7 Released
After over a year of work, dozens upon dozens of new and fixed bugs, over 3000 commits, a lot of work from artists, restless testing from our faithful followers, and translations from contributors all over the world, we are thrilled to offer you SuperTuxKart 0.7 just in time for Christmas!
This release is using irrlicht for graphics, and features:
SuperTuxKart 0.7 Release Candidate 2
We have just uploaded a second release candidate. Major changes include :
We also updated the translations, but not all translations are complete yet. We encourage all translators to complete their translations, as the strings are now frozen.
Testing and feedback welcome!
SuperTuxKart 0.7 release candidate 1
After a burst of changes and fixes in the last few days we have finally released a first release candidate for 0.7: http://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.7/.
The changes compared to 0.6.2a are too numerous to list, main points would be:
Compared to 0.7alpha3 challenges, unlocking etc. should all work now (though there is still a debug icon in the menu, which will be removed before the final release :oops: ).
The one thing missing are translations - since we added strings even in the last week, the translations are not up-to-date yet. If you want to help out with translations have a look at our wiki page: we are basically using launchpad, details are at http://supertuxkart.sourceforge.net/Translating_STK.
Feedback as always is welcome - be it here, or bugs in our tracker.
Joerg, December 1, 2010
SuperTuxKart 0.7 alpha 3 released
In a bit of a rush, we finally managed to get a third alpha release of the upcoming 0.7 release out. You can download binary packages for Windows and Mac from the usual location at http://sourceforge.net/projects/supertuxkart/files/.
If you are compiling stk yourself note that it is recommended to use the current "1.7 stable" irrlicht branch, see the branch in irrlicht's SVN repository (which will become the next 1.7.2 release). While STK mostly still works with irrlicht 1.7.1, bugs in this irrlicht version can result in some texts not being displayed, and even in crashes (mostly in menus though).
This version shows very much work in progress, but we are getting closer to a release candidate. Hopefully this will motivate some artists to help us port/create a few more tracks, while we are busy fixing bugs and tuning some settings. Known bugs or issues are:
We are looking forward to feedback, bug reports (please check with our bug tracker at http://sourceforge.net/tracker/?group_id=202302&atid=981038 first), suggestions (though we are pretty much feature frozen for 0.7), and some contributions :) .
SuperTuxKart 0.7 alpha 2 released
We have just released a 2nd alpha release of SuperTuxKart 0.7. This version has a lot of improvements and bug fixes, more tracks, some new icons and animations. It is still pretty much work in progress, and we would love to get some feedback - e.g. does it work for you, performance, do you like the new icon style or prefer the old one, bug reports etc. Note that due to the missing tracks GPs and challenges will not work, and you will get a lot of warnings/error messages printed - so please don't report issues related to challenges or GP not working ;) .
We would also hope that people could help us to port more tracks - it's not that much work, and would help us to get SuperTuxKart back to where it was, especially getting the challenges and GPs back. Also more icons would be nice - and of course always more tracks.
Downloads can be found at sourceforge : https://sourceforge.net/projects/supertuxkart/.
--Hiker 29 April 2010
SuperTuxKart 0.7 alpha 1 released
After some long work porting SuperTuxKart to a new graphics engine, irrLicht, as a replacement for the old and outdated plib, we are proud to announce the first alpha release of the SuperTuxKart 0.7 development branch.
Important This version of SuperTuxKart is an Alpha release, and as such is not stable nor complete, and is meant solely for artists to port tracks over to the new format. This binary can be used by the curious to take a look at where STK is headed, but is not meant to be used to play.
Bugs Before reporting any bug, make sure to check the list of known TODOs at the following wiki page : .
For more information, take a look at the forum thread.
Bugfix for Windows Vista: SuperTuxKart 0.6.2a
SuperTuxKart 0.6.2a fixes the problem that STK needed to be run as administrator in Windows Vista. There are no other changes, so no need to update if you are not on Windows Vista. If you have already used 0.6.2 you can just download a new windows binary and replace the old one.
--Hiker 23:00, 19 October 2009 (UTC)
Bugfix release SuperTuxKart 0.6.2
We have released SuperTuxKart 0.6.2 which fixes some bugs in the previous release, the most important being a crash that could happen now and again. But additionally we fixed slowdowns of karts in a battle area, scoring of Grand Prix in case of a restart, and more.
--Hiker 02:27, 20 August 2009 (UTC)
SuperTuxKart just got a new look!
Hopefully you enjoy the renewed appearance. If you have any concerns, don't hesitate to give feedback, the website is still to evolve =) .
Thanks to Tom Jenkins from
Hint: From the sound of the discussions, we might take inspiration from this new look to design the GUI of SuperTuxKart 0.7.
--Auria 15:09, 6 April 2009 (UTC)
Minor bugfix release SuperTuxKart 0.6.1a
Due to a minor bug in the battle mode track selection we decided to release a minor bug fix release. New packages and patches for 0.6.1 are available from our download page.
--Hiker 13:51, 19 February 2009 (UTC)
SuperTuxKart 0.6.1 released
SuperTuxKart version 0.6.1. fixes some minor bugs of the 0.6 release, adds a new kart, a new battle map, and better support for add-on packages. We also release a first add-on package, which contains 7 additional karts and 6 tracks. Some of the tracks and karts in this package are new, some are models that were removed from the main distribution. Note: you need SuperTuxKart 0.6.1 to use the add-on package. Both can be found on our download page.
--Hiker 02:06, 18 February 2009 (UTC)
SuperTuxKart development blog
We now have a dedicated SuperTuxKart blog. Arthur will report about latest developments of STK - so if you want to know what's currently happening, go and have a look. The developers might add a technical entry now and again as well :) .
--Hiker 01:35, 5 February 2009 (UTC)
SuperTuxKart 0.6 released
We have finally released SuperTuxKart 0.6. New in this version are improved physics and kart handling (including drifting and nitro speed boost), new powerups (plunger, bowling ball, cake, bubblegum), new and improved tracks (skyline, snow mountain, race track, space track, old mine, XR591), a new multi-player game mode (3-Strikes Battle with two special arenas), improved and new kart models with a better AI, fully positional audio with OpenAL, new music and sound effects (including engine, braking and skidding sounds) and much more. A video of the gameplay can be found on Youtube YouTube or Vimeo (higher quality). Binaries can be found on our download page (though we are currently still waiting for a static linux binary).
--Hiker 02:59, 22 January 2009 (UTC)
SuperTuxKart 0.6 gameplay-video
I've created a gameplay-video of STK 0.6 and uploaded it to both vimeo and youtube. You may use it on your blogs and news to advertise the upcoming release. Sorry for not embedding it here, but i don't feel like installing extensions to our wiki for that. Youtube (low quality): . Vimeo (higher quality): .
--Conso 20:25, 20 January 2009 (UTC)
Looking for web master
We are looking for someone to help us keeping the web page up to date. Atm the web page is a media wiki, so while no programming skills are necessary some familiarity with a media wiki would be useful. Ideally we would like to have a complete redesign of our web page. If you are interested to help out, please contact us on the STK-devel list or on the #tuxkart irc channel.
--Hiker 04:15, 20 January 2009 (UTC)
SuperTuxKart 0.6 RC1 released
We finally managed to release a first release candidate for SuperTuxkart 0.6. It offers (among a lot of new tracks and other improvements) improved physics with skidding, nitro, a better AI, and positional sound effects. Binaries for Macs, and Windows as well as source packages can be found on our download page. Feedback is welcome!
--Hiker 12:57, 23 December 2008 (UTC)
SuperTuxKart version 0.5 released
Version 0.5 of SuperTuxKart has been released. It offers 6 new and improved tracks, a new game mode ('Follow the Leader'), new Grand Prix, some new music, and translations into German, French, Dutch, Spanish, Italian and Swedish. The new tracks and game modes need to be unlocked: you have to fulfill a challenge in order to use them. If all challenges are done, a preview of the upcoming skidding support can be tested. Binaries for Linux, Macs, and Windows as well as source packages can be found on our download page. We hope you enjoy this release!
--Hiker 00:49, 3 June 2008 (PDT)
Official SuperTuxKart Forum
SuperTuxKart has finally a forum: http://forum.freegamedev.net/index.php?t=i&cat=7. We are looking forward to many postings there!
--Hiker 19:09, 11 March 2008 (PDT)
Linux unstable binaries
Just uploaded a new binary of a recent SVN commit, that has some static linked libraries and the dynamic libraries are included, it was packaged by Sebastian Rode. Hopefully for the 0.5 stable release(yes, I don't mean the 0.4) we will use autopackage and things will be a lot simpler!
--Coz 12:26, 3 February 2008 (PST)
New Windows binary of SVN version
I just created a simple windows binary of the current SVN version (1410). It contains many GUI and physics bug fixes, and should be 'more stable' than the previous test version. If you have any problems running this executable, please contact me (there might be a dll missing, but I can't test this on any systems I have access to).
--Hiker 21:45, 20 January 2008 (PST)
Windows binary of SVN version
I just created a simple windows binary of the current SVN version. While the current SVN version is not complete and not really stable, it will give all windows users who do not want to compile from SVN the opportunity to see where STK is heading.
--Hiker 04:03, 13 December 2007 (PST)
Bullet physics now default
Beginning with revision 1326 the bullet physics are now officially used in SuperTuxKart. This means that collision handling is significantly improved, and the game is much more fun. While not all old features have been ported yet, the game is already playable, and we are busy porting the missing features. Known bugs are listed on our bug tracker.
--Hiker 16:25, 9 December 2007 (PST)
Read this if this page looks yellow!
When I was working in the wiki, I deleted all the skins (except the classic skin which apparently cannot be deleted) and added the 'clean' skin. The behavior I expected (and what I understood from the comments in the file includes/Skin.php), is that all the others that had their selected skin deleted would fallback to the default, that is the clean skin. This is not what happened, instead falling back to the classic skin, causing that all users that were registered before the wiki website see a change from the clean skin to the classic skin when they log in. To fix this, all you have to do is to go to your preferences and change your default skin.
--Coz 14:36, 19 November 2007 (PST)
July 2007: The 0.3 release is finally out. The most important news items:
SuperTuxKart is an enhanced version of TuxKart, a kart racing game, originally done by Steve Baker, featuring Tux and a bunch of his friends. SuperTuxKart is the work of the GotM run for TuxKart at happypenguin.org. It was recently picked up by a new pair of maintainers.
September 2006: We finally published a first official release: version 0.2. This version is the first playable version, and (among other things) contains the following updates compared to the last GotM version of SuperTuxKart:
Compared with the original TuxKart the following improvements were done by the GotM team: